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Title

A qualitative study to inform the development of a video game for adolescent HIV prevention.

Authors

Hieftje K, Rosenthal MS, Camenga DR, Edelman EJ, Fiellin LE.

Network Affiliation

Other

Organization

 

Journal Name

Games Health J.

Publication Date

8/1/2012

PubMed Search

http://www.ncbi.nlm.nih.gov/pubmed/24078897

Link to full-text

 

PMID

24078897

Abstract

Abstract

PURPOSE:

To inform the development of an interactive video game focused on behavior change to reduce risk and promote HIV prevention in young minority adolescents.

METHODS:

We used qualitative methods guided by community-partnered research principles to conduct and analyze 16 individual interviews and six focus groups with 10-15 year old boys and girls (36 unique participants) at a neighborhood-based non-profit organization serving youth from low-resource neighborhoods.

RESULTS:

We identified three recurring themes. Adolescents report protective factors and facilitators to engaging in risk behaviors including: 1) their personal ability to balance the tension between individuation and group membership; 2) the presence of stable mentor figures in their life; and 3) the neighborhood in which they live.

CONCLUSIONS:

By conducting a qualitative study guided by community-partnered research principles, we identified themes from our target audience that could be translated into a video game-based intervention, including the storyline and character development. These methods may increase the intervention's efficacy at promoting HIV prevention by making them more tailored and relevant to a specific population.

Keywords

 

Topic

Adolescents/Youth; Behavior

Attachments

Created at 10/11/2013 10:02 AM by Davis, Gregory P
Last modified at 10/11/2013 10:02 AM by Davis, Gregory P